Download GEOM v1.5 Bug Fix keygen by TNT

added to the siteNov-21-2011
rating3 (193415 bytes)

FILE_ID.DIZ 35 35 215552 187450
TNT.nfo 14822 5472


keygen for GEOM v1.5 Bug Fix by TNT


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                   T h e     N o v a     T e a m

│                                  Presents:                                  │
│                                                                             │
│                                  GEOM v1.5                                  │
│                                  *Bug Fix*                                  │
│                              (c)2005 Indiepath                              │
│                                                                             │

│                                                                             │
│    Supplied By : TEAM TNT                 Release Date : 10/28/2005         │
│     Cracked By : TEAM TNT                   Protection : Bad Code           │
│    What is it? : Bug Fix                   OS Required : WinXX              │
│    Packaged By : TEAM TNT                   # of Files : 01 x 5.00 Meg      │
│                                                                             │
│   Requirements : The Game                                                   │

                               ■ Release Notes ■

          There is a Bug in the Game Code, which causes problems in the 
          second Level Pack named "Mix It Up...".

          NOTE: this pack come with the game.  But, you can also download it 
                from the game's web site to use on older game versions.  The 
                files from web download are 100% the same as the ones with 
                v1.5, so the web pack will NOT fix the problem below.

          Two of the Levels in that pack cause the game to Crash with a 
          "Memory Access Violation" error.  Even without the unlocker, the game 
          will crash if you play until you reach those levels.

          See our install instructions for a 'temporary fix' which is needed 
          until the developer learns of the problem and hopefully makes a fix.

          The problematic levels are "Stage 13: Level 1" & "Stage 17: Level 2".

          Note that the first level pack named "Default" has no problems!

                               ■ Installation  ■

1. UnZIP all archives to a temporary directory.

2. Always make a backup copy of your game file(s) first:

3. Game Bug Fix!

   Level Packs each have unique levels.  The "Mix It Up..." level pack was 
   added to this game sometime after v1.0 came out.

   At the moment, you can not get past Stage 13: Level 1, either by playing the 
   game naturally or by using our unlocker to try to skip past that level to 
   Stage #14.  You will get that "access violation" error when you hit Stage 13 
   in the Stage selector, and then the game will shutdown.  This prevents you 
   from trying ANY levels in Stages 13 through 20, no matter what you do.

   Our 'fix' as it were, will overwrite the *2* corrupted levels with the 
   slightly altered game files.  This will atleast allow you to play the 
   non-corrupt levels that previously could not be accessed at all due to the 
   game crash.

   It is "better than nothing".

   So in summation, the following 2 levels are changed:

   Stage 13: Level 1 = Game board Rotated 90 degrees
   Stage 17: Level 2 = Two 6-sided pieces replaced by two 4-sided pieces

   The changes above allowed the game to run without crashing.
   Load the Original level # and our altered level in the game_editor program 
   if you wish to see the differences by comparision.

4. UnRAR TNT-FIX.RAR to your game directory, overwriting any existing files.
   Always unRAR with full paths!

                               ■  TNT    News  ■
  0day Unlockers, CheatCodes, & Trainers:

  Seeing as how many users do NOT have 0day/ access older than 6 months, we are 
  going to start releasing Unlockers/CheatCodes/Trainers (which we will refer 
  to by using the term '0day-dox') for updated versions of 0day game releases.

  The oddity about this is that even if older 0day-dox still work perfectly on 
  the new game versions, we will still put out a new set of 0day-dox 
  specifically tagged for the new game version.  The new 0day-dox will also be 
  tested to make sure they work properly for a new game version, even if they 
  are 100% the same files as a previous version's dox.

  Some people will consider these releases to be "dupes".  However, similar 
  releasing styles are permitted for other 0day programs in the scene.  
  Consider the 'including_keygen' or 'keygen.only' releases.  Usually, groups 
  will wait for 2 weeks to comply with the accepted "MU Rule" and then dump a 
  new version of an app even though the PREVIOUS keygens works perfectly on the 
  new version.

  Should this also be considered a dupe?  Hell, some groups even include the 
  same exact keygen EXE as in their previous release because the protection has 
  not changed between versions.

  Do you ever see GROUP1 putting out new CRACKED versions of a specific app 
  every 14 days like clockwork?  And then, find that GROUP2 dumps a KEYGEN.ONLY 
  for that same version every 14 days, again like clockwork?  Maybe you check 
  the keygen executables and find the files are byte for byte the same as the 
  previous KEYGEN.ONLY releases they did (or maybe just version number updates 
  for the window Title Messages).

  You see the pattern I'm sure.  This is acceptable behaviour in the scene???  
  Yes it is.  And so new 0day-dox for NEW VERSIONS of games should also be 

  When a user grabs a game and then wants a 0day-dox for it, but the only ones 
  available are from like 2 years ago, or even *5 years ago* for an older 
  version, they may be screwed unless they have access to a big (and COMPLETE) 
  0day archive.  Or they may be cautious since they do not even know if the 
  older 0day-dox will still work on the new version they just downloaded.

  Thus, your friends at TNT will release new 0day-dox for updated games from 
  this date forward on a "6 month Minor Update rule" so as not to flood the 
  hell out of the scene.  This means that we will wait until 6 months (calendar 
  time) from the PRE date of the previous 0day-dox.  By 'calendar time', an 
  example is that 6 months after January 02 2005 will be July 02 2005.  Six 
  months, not 180 days, to avoid archaic calculations.  After that time, we 
  will wait AGAIN for a new version of the game (we will NOT use new game 
  versions that came out during the 6 month waiting period).  When a brand new 
  game version is PRE-released after the 6 months of waiting, we will release 
  new 0day-dox for it as needed.

  If you do not approve of our updated 0day-dox, then nuke as you see fit.  We 
  always list in our NFO files if something changed with the game that 
  unconditionally required a new 0day-dox, such as new levels being added or 
  changes made to the savegame data format.  This way, trigger-happy nukers can 
  have an easier time if they disapprove of our "dupes".  For a while however, 
  we will also be reporting if an older 0day-dox is 100% the same as the new 
  one.  Eventually though, we will switch to just dumping new 0day-dox without 
  even taking a look at previous ones.

  TNT will not release new 0day-dox for those small-sized patches/updates of 
  ISO Game Rips, which require the complete original Game Rips.  This message 
  really only applies to Shareware style 0day games, which are released under 
  new versions as fully self-contained games.

  To other groups of the albeit tiny 0day-dox scene:
  If you think this is a good idea, please let us know.  You can surely find 
  us, even though we hide in the shadows.  muhahaha!

  The 0day scene is the only place where we will be releasing the 6-month MU 
  updates.  The iso-dox scene will not see updated dox by us, unless a patch 
  has altered savegame file formats or added new unlockable content.

  by TNT on March 03, 2005.


  We are the REAL original TNT.  Any other groups who have tried to front as 
  TNT over the years were just imposters.

  TNT knows that you all love the original SFV data in our NFO files.  
  Too many "new" sites, using cookie-cutter scripts and that god-awful 
  zipscript-c (aka project-zs), ruin all the nice SFV files in the scene!

                               ■  TNT Members  ■
                You know who we are.  And we know who you are.

                               ■   The Greets  ■
    Groups :  None (all alone in the night)

                               ■  TNT   Sites  ■
  Try to find them..

                               ■  Joining TNT  ■
  TNT works in all languages.

  We seek like-minded individuals who are able to provide or create software in 
  any language for release into the scene.

  Like most 'respectable' groups, TNT is non-profit.  
  We release for the challenge of reverse engineering, the excitement of the 
  race to win against other groups, and the spirit of fair competition.

  Positions are open for the following.

   Crackers : Experienced programmers and debuggers with assembly language 
              knowledge who can produce Cracks, such as NoCDs & the removal of 
              commercial protections, for games and applications.

     Coders : Experienced programmers who can produce KeyMakers, Game Trainers, 
              or SavedGame file editors.  (Assembly or C language is required)

 Game Ripper: Create ripped versions of full games.  Rips retain game 
              functionality while having non-essential data (such as movies or 
              music) stripped out.  People, especially those on slower dial-up 
              connections, can try out a game rip before deciding to buy the 
              full version.

   Scanning : Printed Box Art, CDs, & Manuals for new games and applications.

 FileHacker : Create All Access Enabled (Unlocked) SavedGames.  
              Modify game data files to enable Cheated Stats.  
              Scan game executables to locate Cheat Codes (no web thieves).

  Suppliers : Provide retail versions of new unreleased software, either games 
              or applications.

    Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space.
              Preference is for sites with sections of 0day, iso, dox, pda, 
              or console exclusively.
              Before contacting us, please consider that Movie/Video or MP3 
              sections are not desirable to us.  Big movie/mp3 sites that have 
              iso, 0day, or dox as an afterthought are not for TNT.  Sorry.

What TNT does not need:
  Couriers, Pre Whores, Site/Bot Scripters, Thieves, Group Hoppers, Leechers, 
  Narqs, Narcs, nor undercover agents.

                               ■  Contact TNT  ■
  Those who seek TNT will find a way to get in touch with us.
  Just ask around for the #1 Dox group.

  TNT has no email address, nor a web site.  Any you find are surely fake.

│  Header Logo : Super Nova [TNT]      ║      NFO Layout : Super Nova         │
│                                      ╩                                      │
└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]───⌡

                          " There can be only one! "
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